State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · October 2024

Top 5 Hypercasual iOS Games in Finland Q3 2024

Explore the performance of the top 5 hypercasual iOS games in Finland during Q3 2024, highlighting trends in downloads, revenue, and active users.

Top 5 Hypercasual iOS Games in Finland Q3 2024

In the third quarter of 2024, the hypercasual gaming sector on iOS in Finland saw a variety of performances from its leading apps. Data from Sensor Tower provides insights into the trends of these games, showcasing fluctuations in downloads, revenue, and active user engagement.

Piano - Keyboard Lesson & Game by MWM experienced a gradual increase in weekly revenue, which reached approximately $617 by the end of September. Downloads varied throughout the quarter, peaking at 258 in the week of September 23, while active users rose steadily, culminating in a count of 228 at the quarter's end.

Timeline Up! from Rollic Games demonstrated notable growth in weekly revenue, ending the quarter with $533. Downloads showed a significant upward trend, starting from 15 in mid-July and reaching 385 by September 30. Active users also climbed steadily, with a remarkable increase to 550 by the end of September.

Disney Frozen Royal Castle by Budge Studios saw its revenue fluctuate, peaking at $252 in mid-July and stabilizing around $166 in late September. Downloads exhibited a declining trend, starting from 196 in mid-July and settling at 108 by the end of the quarter. However, active users steadily increased, reaching 778 by September 30.

My Superstore Simulator by Game District LLC showed a consistent rise in both downloads and active users. Downloads surged dramatically from 2 at the end of July to 1.8K by the end of September. Active users also increased significantly, reaching 4.2K by the quarter's conclusion. Revenue followed a similar upward trajectory, peaking at $366 in early September.

Family Life! by SUPERSONIC STUDIOS LTD experienced fluctuations in downloads, starting with 270 in early July and decreasing to 90 by the end of September. The app's weekly revenue peaked at $428 in early August before tapering off to zero by the end of the quarter. Active users showed a gradual decline, from 627 at the beginning of July to 521 by the end of September.

For more detailed insights into the performance of these hypercasual games and other market trends, visit Sensor Tower's comprehensive analytics platform.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024